
NiQuinn
『Optimistic Pragmatist』
Oly moly. I finally dipped back into this lovely corner. Survived pandemic and all. Also, I wish I can convert my $21,969 from the forum. May 5, 2023
- Loading...
- Loading...
-
Interact
Signature
Gender: Female
Race: Half human / Half Haltija
Job/Class: Fighting Mage
Weapon: Enchanted twin daggers called Fangs of Surma (left: imbued with curse magic / right: has gem slot to add elemental magic to weapon; has default drain mana/ignis property)
Skills: ACTIVE: Soul Cleaver / Smite / Rend / Ankle Biter / Ignis Volley / Specter Guard / Wraith Hound / Hungry Spirit / Tuoni's Shroud / Surmata / Plague Bringer / Imbue Weapon | PASSIVE: Esurient Soul / Illusionist / Birthright / Jurōjin's(寿老人) Blessing
Equipment: Light armor, Fangs of Surma (twin daggers), Sturdy boots, Cloak
Adventurer Rank: C
Missions Completed: 50
Missions Failed: 0
Inventory: Wineskin, rune stones, blanket, food rations, flint and tinder, map, generic knife, healing potion x5, preserved small hallow gourd x5, antidote x3, remedy x2, 3 elemental gems (Flint of Oya, Xolotl's Bark, Futen no Shōkan), 1 Rejuvenation Potion, Travelling Cloak
Gold: 4,905
10 Elemental Popsicle + 350 from @Totally Not A Clone
100 Mercenary Heroic Cookies + 15 from @Evil_Ginger
100 Cupid Feathers from @fuzor100
100 Magical Musclemen Stickers
Normal Gold: 670
PRIMARY
Soul Cleaver: Range attack. Using naturally occurring ignis to make a slash attack as far as 8 yards.
Smite: Melee attack. Using naturally occurring ignis to deal a heavy slash against the enemy. Can be used as a combo.
Rend: Melee attack. Using naturally occurring ignis to make a strong, heavy strike against the enemy. Adds additional Bleed damage.
Ankle Biter: Area of effect. For 9 seconds, within a circumference of 8 yards from the caster, ignis is used to slow down enemies. Witnessing this attack can sometimes cause panic due to the fact that the ignis clinging to the ground tend to look like grotesque children biting at the feet of its targets.
Ignis Volley: Range attack. Manipulating naturally occurring ignis to form into arrowheads that can be shot into a deluge of attacks. An instant cast allows for three arrowheads. If given more time, more can be formed. Can be used in tandem with Imbue Weapon.
SECONDARY
Specter Guard: Manipulates ignis to form as specters that absorbs all incoming damage for 9 seconds. [Cooldown: 12 sec / Ignis cost: 3]
Wraith Hound: Summons low-level wraith hound that induces madness to enemies causing 12 seconds of enemies attacking each other or themselves. [Cooldown: 18 sec / Ignis cost: 5]
Hungry Spirit: Summons spirits that feed on enemy life force within 22 yards for 12 seconds. Gain 6 life tokens for every affected enemy for the duration of the spell. [Cooldown: 18 sec / Ignis cost: 8]
Tuoni's Shroud: Manipulates surrounding neutral spirits to hide a person as if invisible for 3 seconds. For every kill while skill is in effect, caster gains 4 life tokens. [Cooldown: 2.5 sec *starts after skill ends/ Ignis cost: 12]
Surmata: Finishing blow. Only usable after total damage count to enemies is equal to double of your maximum Life Tokens. [Ignis cost: 12]
Plague Bringer: Uses souls to spread a plague among the living. It can range from a single person to a whole village. Also, effects may vary from treatable to fatal. This skill is highly dependant on how much influence the fae heritage takes root. [Ignis cost: N/A]
Imbue Weapon: Unlearned skill. [Ignis cost:--]Esurient Soul: When an enemy dies within 20 yards, the active skill, Hungry Spirit, doubles in effect
Illusionist: When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on active skill sets are reset.
Birthright: When in the presence of a burial ground, all active skill effects double and you regenerate 1% of your maximum Life per second
Jurōjin's(寿老人) Blessing: Gain 3.0% Life tokens per second while stationary, stacking up to 3 times. Reset 5 seconds after movement.
Touch of Empathy: By being highly sensitive to mana and ignis, one has gained the ability to gauge a person's emotional stability.
Lay of the Land: Due to high sensitivity to ignis, it is highly unlikely for one to get lost. Finding items may also be an easier task. Conditions apply.
Mana's Boon: Due to high sensitivity to mana, it is easier to 'read' a spell being cast before casting time is finished. Finding items, persons, or places that are heavily reliant on elemental assistance may also be an easier task. Conditions apply.
Harmonic Resonance: Mana+ignis amplification effect. Allows for a seamless and smooth interaction between the two types of energy.- Mirrored Presence Skill: Allows you to make your presence seem just like its near a place, while hiding your true location.
- Sundering Strength (passive?): A refinement technique which makes the user's muscles and posture reach a superior level of compatibility with a weapon, allowing him/her to wield a heavier and stronger form of that weapon, expanding its reach and power. (Player may choose between Bow or one Throwing weapon)
- Powersurge: Stores up the body's energy, then releasing it in a burst, Greatly strengthening the targeted parts of the user's for a short moment in all aspects. However, it leaves most users open for a brief moment as a short rest is needed to recover from the expenditure of energy.
- Mercenary God's Teachings (passive?): The Mercenary God Teaches his followers how to survive on the battlefield and how to strengthen yourself - Teaching #3: Never stay on inns, cause inns cost money while the forest is free {(Big) Stamina up.}
- Toad Leap: Assume the stance of a toad, to gather energy into the body's core, before releasing it. Allow the user to maneuver, whether run or jump great distances, and the user can use his energy to create more devasting attacks. However, after it is used it leaves the user open for a brief moment as it can be rather draining to the user.
- Summon Nature Protector Spell: Summons a random nature creature to protect you, anything from a cute flower to a spriggan! It consumes Energy for as long as it's summoned.
- One with the Earth Skill: Absolute defense for a short duration. When used, one cannot move from their position.
- Fallen Blossoms Magic: Makes Cherry Petals fall from the air, creating a magical field that disrupts outerplanar beings. It also strengthens nearby undeads for unknown reasons.
- Cold Spirit: Using the power of your soul you can generate a cold spiritual aura which will affect those around you. The spiritual coldness will hinder other beings movements and make their magic slower.
~Origin / Explanation of Miko Skills~
Mastery Level
[Purify] / [Bless] / [Kotodama] / [Cleanse] / [Bestowal] / [Talisman]
Intermediate Level
[Seal] / [Shikigami] / [Charm]Fangs of Surma
Dark attribute
Left Dagger (slashing/thrust) - additional curse effect for duration of 12 sec {debuff: reduce ATK by 25% / LUK:0 / Drastically reduces movement speed} / has critical bonus points
Right Dagger (slashing/thrust) - drain mana/ignis attribute / has critical bonus points / gem slot for elemental magic attribute bonus
Unknown. The only pertinent details Levana knew about these daggers was that it was given to her by her father and that he had mentioned that she was still too weak to properly use it. In fact, she seemed to recall that, instead of daggers, Fangs of Surma was actually twin, bone-white swords. The memory was shady and felt like a dream. So much so that Levana was doubting her memories. In the end, her father handed them to her and explained that he had sealed it temporarily. The more she grew stronger and the more ignis she can master, then Fangs of Surma will then show it's true power.
Until then, all was just speculation. Especially in regards to its true appearance.
Incredible good throwing knives, maybe because of an enchantment or the material used, but they are really difficult to notice even after being thrown
Shakujou
Flint of Oya: Fire element; when installed into right Fang of Surma, Burn effect takes place.
Xolotl's Bark: Lightning element; when installed into right Fang of Surma, Paralysis effect takes place.
Futen no Shōkan: Wind element; when installed into right Fang of Surma, Slow effect takes place.Consists of breastplate, arm guards, thigh and knee protectors, shin guards, and boots. A set given to her by her father. As yet, Levana has no inkling if it has any special properties. Since it was from her father, however, it is more than likely that it has something she has yet to discover.- Kumihimo Charm - Given by an Adventurer as thanks for saving his party's life, this kumihimo charm helps with restoring one's energy. To be precise, it's a mana channeller. It converts mana into stamina so you don't get tired easily.
- Ronin Kimono - Made from silk strong enough to weather the elements and prevent basic wear and tear, and can even reduce the damage of attacks towards it by a good amount.
Q01 FULL REPORT | Q02 FULL REPORT | Q03 FULL REPORT | Q04 FULL REPORT | Q05 FULL REPORT | Q06 FULL REPORT | Q07 FULL REPORT |
SOLO: 50 / 60 | *PARTY: 3 / 5 | **UPPER: 2 / 2 | RAIDS: 3N/ANorth Mountain's Ice Golem Raid
- [ 2 Quest Completed | 1 Party Quest | 250 Gold | 500 Elemental Popsicle ]
- "Thirst for Battle" : [ 1 x Upper Party Quest | 150 Gold |1 x Frost Resistance Armor ]
- [ 6 Quest Completed | 1 Party Quest | 800 Mercenary Heroic Cookies | 100 Immortal Jade]
- [ 3 Quest Completed | 1 Party Quest | 400 Gold | 800 Magical Musclemen Sticker ]
- "Clueless Passerby" : 50 G | 1 x Upper Quest | 1 x [Ghost Compass]
- [Shard of Spatial Crystal] x 1 | [Wind Feather] x 1| [Fire Feather] x 1 | [Nalmika's Poisonous Spike] x 1 | [Thunder Crystal] x 3 | [Thunder Crystal Shards] x 3 | [Condensed Life Crystal] x 1
-----
Interlude
| Q01 | 1 | 2 | 3 | Q02 | 4 | 5 | Q03 | Q04 | Raid | 6 | 7 | Q05 | 8 | Raid | 9 | Q06 | 10 | Q07 | 11 | Raid | 12 | 13 |
Adventurer's Guild Bestiary: Under Construction
.*~~~* Adventurer's Guild Map *~~~*.